GRADE 10 COMMUNICATIONS TECHNOLOGY SUMMATIVE
(300 Marks Total)END OF THE WORLD GAMES
This project is worth 30 percent of your grade in this course. Deadlines are extremely important. No late submissions will be accepted. Some basics: you will be creating your project from scratch. All planning, roughs, preparatory images, etc...are to be submitted along with the project. No existing images, texts, ideas, are permitted. Use of any of these will be scored as plagiarism and subject to school policy.Your game could be a board game, a flash game, a game played in a yard or room.
Checklist
Hand in a completed checklist. Your summative will not be accepted without the checklist. Also hand in all roughs and planning. These should be assembled in a binder folder or duotang and ordered according to the instructions.
Planning Stage
brainstorm
instructions
rough pieces
board
colour
statement
log
Design
Roughs
colour scheme
Logo
Board
Pieces
Instructions
Packaging (digital)
Assembly
Package and board constructed
Documentation of game in use.
Plan (80 marks)
1)Brainstorm 20-50 ideas. You need to consider what the game will be about, what form it will take, how many players will be required, what kind of game is it (computer, board, outdoor, text-based, hybrid)
2)Come up with a name for your game.
3)Write a short statement that describes your game.
4)Describe what type of game it will be (hint: choose a form you feel confident you can make well)
5)Create rules and instructions. Make sure at least 2 people review and edit your rules.
6)Budget your game - How much will it cost to make. Be specific.
7)Game pieces – you need at least 2 game pieces (from scratch)
8)Game “board” - this could be in a real-world context, a board, a flash background or anything you choose.
9) Existing Game Research. Play a game and describe what works, what doesn't (1 paragraph). 10) Decide on colour scheme (use kuler.adobe.com, colorjack.com/sphere, or another resource)11) Decide on an overall aesthetic. Will your game have a retro punk look, or a hardware-store-garden-section aesthetic? Figure out a general look you want and describe it (using words or text).
12) Journal your progress. Make 1 entry for each class.
Design (200 marks)
Roughs 10
Hand drawn sketches of all game components (board, pieces, packaging, variable item, rules, logos)
Colour 10
Create a colour scheme using 4 colours. Use Kuler.adobe.com or an alternative. Save every swatch value in both RGB and CMYK into a photoshop document. Label the colours and name them.
Aesthetic style 20
Carry through a consistent style throughout all visual elements of the gameLogo 20Create at least 3 refined versions of your logo using either Photoshop, Corel Draw, or a program of your choice (use your chosen colour pallette) Background or Board 30Your board is where the game will take place. Be sure the board ties in to the aesthetic of your whole game.
Playing pieces 20
Devise at least 2 playing pieces. These could be hand made, designed, printed or photographed.
Instructions 20
Write clear and concise instructions for your game. Have them reviewed by at least 2 people. Layout clear instructions with any appropriate graphics.
Core image 20
Your packaging will have an image designed to attract a consumer. Photography, collage, vector illustration, or any combination is acceptable. This image can be repeated on the board, instructions, etc... if desired
Packaging 50
Unless you propose otherwise, your package should use no larger than 2 tabloid sized prints. Be sure that the design is accurate and addresses all outside surfaces of the package. You may opt to use predesigned templates for the package structure or design from scratch (cite sources)
Assembly (20 marks)
Print all of your packaging, instructions, board and pieces. Carefully assemble the game. Document the packaging and the game in play.
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